#ifndef __DKACTION_H__
#define __DKACTION_H__

#include "cocos2d.h"
#include "EnumType.h"

USING_NS_CC;

class DKAction : public CCObject
{
public:
	DKAction(CCObject *actor, DKActionType type);
	~DKAction();

	CCObject * actor;
	DKActionType actionType;
	DKEventDirection direction;
};

#endif